Jawnomicon

Coyote

Also called Old Coyote, Shunk-Manitou, Slim Coyote.

Coyote is the trickster and transformer of many Native American traditions, who shapes the world and brings gifts to people in the same motion by which he disgraces himself through appetite and vanity.

Tradition
Native American folklore
Region
North America (place of origin)
Family
The Tricksters Β· a group of figures with traits in common
Named in
American Folklore: An Encyclopedia, Jan Harold Brunvand, editorAmerican Indian Myths and Legends, Richard Erdoes and Alfonso Ortiz, editorsAn Illustrated Encyclopaedia of Traditional Symbols, J. C. CooperFunk & Wagnalls Standard Dictionary of Folklore, Mythology, and Legend, Maria Leach, editor
and 2 more Spirits, Fairies, Leprechauns, and Goblins, Carol RoseThe Mythology of South America, John Bierhorst
Reference works whose entries name this figure. Their text is not reproduced here.

Traits

Read from the figure's description, which a model wrote. The sentence under each trait is the one it was read from. How this was made.

Motifs

Trickster outwits larger foes Behaviour

Coyote is a transformer who does real world-making β€” bringing fire, releasing water or game, establishing how death works, arranging features of the landscape β€” and he is also foolish, greedy, lecherous and vain, frequently undone by exactly the appetite that drove the useful act.

Culture bringer teaches crafts Behaviour

Coyote is a transformer who does real world-making β€” bringing fire, releasing water or game, establishing how death works, arranging features of the landscape β€” and he is also foolish, greedy, lecherous and vain, frequently undone by exactly the appetite that drove the useful act.

Powers

Trickery and cunning Utility

Coyote is a transformer who does real world-making β€” bringing fire, releasing water or game, establishing how death works, arranging features of the landscape β€” and he is also foolish, greedy, lecherous and vain, frequently undone by exactly the appetite that drove the useful act.

Resurrection Utility

Many cycles have him killed and restored, sometimes repeatedly, which places him outside ordinary consequence and lets a teller run him through humiliations that would end another figure.

Shapeshifting Utility

He reads as socially engaged but unreliable, quick to imitate what he sees others do and quick to overreach at it, and entirely without the capacity to learn from a humiliation, since the next cycle finds him doing something similar.

Description machine-written; the trait sentences above were read from it

Coyote appears across an enormous range of Native American traditions β€” Plains, Plateau, Great Basin, California, Southwest β€” and it is important not to treat these as one figure. The tellings differ profoundly in what he is, how seriously he is taken, and what he does; a Coyote who arranges the stars and fixes the length of the seasons in one tradition may be a purely comic glutton in another. Reference works that flatten this into a single character are compressing many distinct bodies of story.

What recurs often enough to name is a pairing. Coyote is a transformer who does real world-making β€” bringing fire, releasing water or game, establishing how death works, arranging features of the landscape β€” and he is also foolish, greedy, lecherous and vain, frequently undone by exactly the appetite that drove the useful act. The two are not separate registers: the tradition repeatedly makes his blunder the mechanism by which something permanent gets established, so that the world ends up shaped by his errors as much as by his intentions.

He is also durable in a specific way. Many cycles have him killed and restored, sometimes repeatedly, which places him outside ordinary consequence and lets a teller run him through humiliations that would end another figure. Story cycles about him were and are told in particular seasons and settings, and they carry instruction alongside the comedy β€” often about precisely the behaviour the audience is laughing at.

The paragraphs below are extrapolated; no source supports them.

Read as a personality, Coyote comes across as impulsive, inventive and incapable of leaving anything alone β€” a being whose curiosity and appetite are the same faculty, producing both his gifts and his disasters. He reads as socially engaged but unreliable, quick to imitate what he sees others do and quick to overreach at it, and entirely without the capacity to learn from a humiliation, since the next cycle finds him doing something similar. What he lacks is not intelligence but restraint.

Personality profile 28 axes, scored by two models against a written rubric
Cognition Rationality Intuition Intuition. Strongly prefers intuitive decision-making over analytical approaches
Emotional Processing Stoicism Expressiveness Expressiveness. Expresses emotions freely and intensely in most situations
Perception Obscurity Clarity Clarity. Generally notices more details than the average person
Creativity Practicality Imagination Imagination. Has a strong drive to create and innovate in various aspects of life
Temporal Focus Past-Oriented Future-Oriented Past-Oriented. Rarely considers long-term consequences of actions
Volition Apathy Determination Determination. Generally follows through on commitments and goals
Structure Preference Discord Harmony Discord. Often creates or amplifies conflicts, finding them stimulating
Adaptability Rigidity Flexibility Flexibility. Adapts quickly to new circumstances and challenges
Social Orientation Introversion Extraversion Extraversion. Generally likes spending time with others
Metaphysical Inclination Materialism Transcendence Balances metaphysical inclination with materialism
Synthesis Emptiness Wholeness Wholeness. Often tries to understand how things fit together as a whole
Consistency Constancy Paradox Paradox. Comfortably holds contradictory beliefs and enjoys engaging with complex, paradoxical ideas
Information Attitude Openness Esotericism Openness. Sometimes prefers simplicity and clarity over complexity
Power Dynamics Submission Dominance Dominance. Comfortable leading when necessary
Ethical Framework Egoism Altruism Egoism. Balances altruism with egoism
Risk Attitude Risk-Averse Risk-Seeking Risk-Seeking. Very comfortable taking significant risks
Scope of Focus Micro Perspective Macro Perspective Macro Perspective. Often considers broader implications alongside specific details
Action Pace Deliberate Swift Swift. Quickly makes decisions and acts on them
Manifestation Abstract Physical Physical. Enjoys hands-on experiences and practical applications
Technology Orientation Technophobia Technophilia Technophilia. Generally comfortable with and interested in technology
Information Processing Breadth-First Depth-First Breadth-First. Sometimes prefers to explore multiple topics simultaneously
Resilience Fragility Endurance Endurance. High tolerance for adversity, quick recovery from setbacks
Growth Mindset Stagnation Development Stagnation. Completely rejects the idea of personal growth, believing abilities are fixed
Influence Style Subtle Direct Subtle. Sometimes uses indirect communication to influence others
Nurturing Challenging Supportive Challenging. Sometimes creates competitive environments
Curiosity Incurious Inquisitive Inquisitive. Strong desire to learn, frequently asks questions
Empathy Detached Compassionate Detached. Sometimes struggles to maintain emotional distance
Ambition Content Aspirational Aspirational. Values personal growth and improvement

Does not apply: Loyalty.